A little order. A satisfying release.
FIVE LITTLE CABINETS TO UNFASTEN
One screw at a time.
Unfasten the painted plates. Keep room in your tray. When a plate is free, it falls away and takes its waiting screws with it.
A LITTLE CABINET, CLEARED
Beautifully unfastened.
A quiet moment.
Start with a visible screw. A plate hides any screw beneath it.
It is an order puzzle, not a race. Every cabinet is open. Undo freely, ask for a nudge, and try another way. Your cleared cabinets stay on this device.
How to play, and where these cabinets came from
Only screws that are still visible can be removed. All plates are fixed until their last screw comes out, then they fall away. Removed screws occupy tray slots while their plate is still attached; when that plate falls, its waiting screws leave the tray. Keep one free slot for the next removal. You win by clearing every plate. Filling every slot with a plate still on the board jams the cabinet.
The matching label buttons make every free screw accessible. Keyboard on the board: arrows choose a free screw, Enter or Space removes it. Undo, nudge, pause and restart also have native buttons. The exact current-state nudge searches legal continuations; when none can finish, it suggests undoing. There is no timer. Optional sound is synthesized locally.
This is exactly one game, Nuts and Bolts, adapted from John Morris’s karakuri (MIT). All five source puzzles and their actual screw/occlusion/slot rules are retained. Falling plates use visual gravity-like animation, not a rigid-body simulation. Original GPT-generated enamel textures are clipped onto the plates as they fall. No other game mode is bundled.